Action, Roguelike
Players are able to select 4 classes with 4 abilities each, and use 4 different types of weapons, each with their own 50+ possible combination of weapon effects and modifiers. There are three procedurally generated dungeons, each with their own unique bosses and mechanics.
Created at University of Nebraska Omaha for CSCI 3510
Connor McCoy - Programmer - UX and Player Interactions
Kevin Chen - Programmer - Animation, Particles, Combat/Weapon Mechanics
Nick Hippen - Programmer - Artificial Intelligence
Nick Richman - Programmer - Procedural Generation
Kevin Chen - Programmer - Animation, Particles, Combat/Weapon Mechanics
Nick Hippen - Programmer - Artificial Intelligence
Nick Richman - Programmer - Procedural Generation
Development Tools
This project used Unity with C# scripting.