Action, Adventure, Puzzle
Players will need to leave their home island and travel to the islands representing Earth, Nature, and Water to be able to restore the color of the world to what it once was.
Created by DigiPen Team White Shadow for GAM550 and GAM551
Kevin Chen - Gameplay Programmer - Producer, Director, Game Design, Scripting/AI
Iris Wu - Graphics & Art Lead - Technical Artist, UI/UX, Asset Pipeline
Fei-Ya Chiu - Graphics/Gameplay Programmer - Animation, Tools, Particles, Audio
Kacheong Li - Physics Programmer - Engine, Rigging/Modeling
Angela Wu - Tools Programmer - Engine
Iris Wu - Graphics & Art Lead - Technical Artist, UI/UX, Asset Pipeline
Fei-Ya Chiu - Graphics/Gameplay Programmer - Animation, Tools, Particles, Audio
Kacheong Li - Physics Programmer - Engine, Rigging/Modeling
Angela Wu - Tools Programmer - Engine
Development Tools
This game was developed in C++ with a custom engine using OpenGL, OpenAL (through SFML), and SDL.
We used Visual Studio as the SDE, with Git and Trello storyboarding.
The image to the right shows our custom level editor using ImGui, displaying the physics debug lines, the hierarchy browser for all the entities in the scene (upper left), the level selector (bottom left), the list of prefabs/entities that can be spawn (upper right), and the inspector for adjusting settings per component on a selected entity (bottom right).