Action, Local Multiplayer, Strategy
Players will eliminate each other by using simple ranged abilities on various maps. Points are be awarded for surviving the longest either through accumulation over time, or eliminating other players.

Created by DigiPen Team Dark Forest for CS541
Bailiang Gong - Programmer - Physics, UI
Chen Lu - Programmer - Producer, Engine
Kevin Chen - Programmer - Gameplay, Audio
Lava Rush Map
As lava approaches from the left, and platform size decreasing, players must either avoid or destroy incoming obstacles while avoiding other players to stay alive.
Munch Maze Map
Obtain the glowing relic to gain a speed boost to eat other players and eliminate them from the fight. The walls to the maze will drop over time, making it much harder to avoid the relic user. 
Elimination Map
As the sides of the platforms drop, decreasing the survivable area, players must actively push others off or hook them to touch the dangerous red bumper to become the last player standing.
Development Tools
This game was developed in C++ with our own custom engine developed using OpenGL graphics and SFML.
We used Visual Studio as the SDE, with Git and Trello storyboarding.
The image to the right shows the physics debug lines and console prints we used during development. we can also see the character selection menu in the first image.
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